Game Variants

The game has the following variants

  struct Variants {
    bool blocktrainTravel;
    bool staggeredStart;
    bool noEasyMonopolies;
    bool firstInBankruptcyWins;
    bool gtAuctionMoney;
    bool getStablecoinStationMoney;
  }
VARIANTDESCRIPTION

Blocktrain travel

If you own more than one blocktrains, and you land on one of your own trains, you may "take a train" to another one of your blocktrains on your next move instead of rolling the dice. If another player lands on one of your trains, they may travel to another of your blocktrains in the same way by paying an agreed upon "ticket fare" in addition to the regular rent. If two different players own the origin train and the destination train, the ticket fare is divided between the two owners.

Poor Start

Each player stars with $200 only instead of the original $1500.

Staggered Start

The first player starts on go, the second on Just Visiting, the third on Free Parking, the fourth on Go To Jail, the fifth on Go, and so on... This is decided randomly via a call to QRNG.

No Easy Monopolies

When you land on the third unowned property in a group, you may not purchase it outright if you own the other two properties. Instead, it must be sold at public auction (in which you can participate)

First In Bankrupcy Wins

When a player lands on an unowned property, he must always buy it. The goal of the game is to get bankrupt before any other player.

Get Auction Money

When a player decides not to buy a property in which they have landed, the property is put in auction. If the property in auction is bought, the highest bid goes to the player that landed on it and decided not to buy it.

Get Stablecoin Station Money

Players that land on stablecoin station, gets chsa

Variants combination

A player can be remoed by:

  1. being near bankruptcy and not paying ✅

  2. having to pick card, or pay gas fess or oay tax and not doing it with low enugh balance at the end of turn. ✅

  3. giving up

  4. not doing anything after 3 turns ✅

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